在这堂课中,学生将对如何设计战斗场景和赋予动画有深刻的了解。专注于制作具有吸引力的动画。我们将讨论重力和动量背后的理论。按照Yone的步骤逐步引导您。工作流程包括创建关键姿势,定时,重叠动作,移动保持和过冲。
The issue with 3D animation is that it just looks too smooth. Everyone is capable of visually judging weight but students struggle to add weight to their animations. Stop battling against your rig and getting caught up in the graph editor! We are going to cover an actionable and repeatable workflow. That will enhance the sense of weight in your animations.
During this class students will get a strong understanding of how to design and animate a combat scene. Focusing on creating a heavy attack that demonstrates appealing weight. We will cover the theories behind weight, gravity and momentum. Follow Yone as he takes you step by step through his thought process. The workflow includes creating key poses, timing, overlapping action, moving holds and overshoots.
版权声明:资源来源于互联网收集整理,仅供学习交流,如果喜欢请支持正版。
本站仅作为资源信息收集站点,无法保证资源的可用及完整性,不提供任何资源安装使用及技术服务。请自己研究文档