作者Rohan Dalvi涵盖了如何在Houdini制造各种体积效果过程,并使用Octane渲染器渲染。
在这6章中,我们将讨论如何构建和渲染体积云,并构建一个pyro着色器。我们还将研究建筑物的自定义效应,例如制造气体火焰和星云。最后,我们将讨论如何制造音量灯和制造可控音量的环境雾。
This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane.Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We’ll also take a look at building custom effects such as making a gas flame and a nebula. Finally we’ll take a look at how to make volume lights and create a controllable volume fog.
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