含中英双语字幕,英文为准确字幕,中文为机翻字幕,仅供学习参考
您展示如何使用Forester插件创建树木和草地,并在草贴片设置和随机颜色节点以获取更多变化,以及使用顶点贴图和程序性噪波来创建死区,并使用真实土壤和岩石的位移纹理填充这些区域。
In this multi-part Cinema 4D Octane tutorial series, David will show you how to set up Forester trees and grass with shaders that are both transmissive and glossy, and dial in grass patch settings and random color node for more variation, as well as using vertex maps and procedural noises to create dead zones, and filling those areas with real displacement textures for soil and rocks. See below for Forester & displacement map links!
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