在这个Cinema 4D教程中,主要讲解Cinema 4D渲染基本原理,你将学习Cinema 4D R18所提供的一些最常用的渲染工具的基本原理。首先,你将从开始学习,这意味着你会了解到不同类型的射线和一般渲染的核心原则。接下来,您将跳到Cinema 4D,并创建您的第一个viewport呈现。最后,在了解了所有的viewport呈现工具之后,您将通过了解更多关于图像查看器的呈现来提升您的知识。到本课程结束时,您将熟悉Cinema 4D所提供的所有核心渲染工具和功能。您还将了解如何输出不同的渲染通道,您将熟悉一些工作流技巧,它们将帮助您长期运行。软件要求:电影4 d。
Cinema 4D has a vast array of rendering tools and capabilities that are not only useful but also production proven. In this course, Cinema 4D Rendering Fundamentals, you’ll be learning the fundamentals of some of the most often used rendering tools that Cinema 4D has to offer. First, you’ll start right at the beginning which means you’ll learn about the different kinds of rays and the core principles of rendering in general. Next, you’ll hop into Cinema 4D and create your first viewport render. Finally, after getting acquainted with all the viewport rendering tools you’ll upgrade your knowledge by learning more about rendering with the Picture Viewer. By the end of the course, you’ll be acquainted with all the core rendering tools and capabilities that Cinema 4D has to offer. You’ll also know how to output different render passes and you’ll be familiar with some of the workflow tips that will help you out in the long run as well. Software required: Cinema 4D.
语言: 英语(无中文翻译字幕)
使用软件: Cinema 4D R18
持续时间: 3小时 8分钟
项目文件: 包装工程文件
文件大小: 540.06 MB
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